home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Linux Cubed Series 8: LINUX Games
/
Linux Cubed Series 8 - LINUX Games.iso
/
games
/
x11
/
rpg
/
crossfir.92
/
crossfir
/
crossfire-0.92.5
/
lib
/
sounds
< prev
next >
Wrap
Text File
|
1996-07-24
|
6KB
|
178 lines
#
# This file contains the sounds that will be played during the game.
#
# Each line should contain the name of a sound file, followed by the default
# volume for the sound (0 = no sound, 1 = lowest volume, 100 = normal,
# 200 = very loud and noisy). Everything else on the line is ignored; use it
# for comments.
#
# The order of these sounds must correspond to the numbers in include/sounds.h
# You don't have to supply the full path names to the files, because they are
# in the rplay configuration file (rplay.conf).
#
# Raphael Quinet <quinet@montefiore.ulg.ac.be>
#
su-fanf.au 30 SOUND_NEW_PLAYER 0
Teeswing.au 80 SOUND_FIRE_ARROW 1
chord.au 100 SOUND_LEARN_SPELL 2
Missed.au 70 SOUND_FUMBLE_SPELL 3
Missed.au 70 SOUND_WAND_POOF 4
Creaky-1.au 90 SOUND_OPEN_DOOR 5
blip.au 80 SOUND_PUSH_PLAYER 6
click1.au 60 SOUND_PLAYER_HITS1 7
click2.au 70 SOUND_PLAYER_HITS2 8
click1.au 80 SOUND_PLAYER_HITS3 9
click2.au 90 SOUND_PLAYER_HITS4 10
FloorTom.au 70 SOUND_PLAYER_IS_HIT1 11
ouch1.au 80 SOUND_PLAYER_IS_HIT2 12
thru.au 90 SOUND_PLAYER_IS_HIT3 13
drip.au 80 SOUND_PLAYER_KILLS 14
squish.au 80 SOUND_PET_IS_KILLED 15
gong.au 150 SOUND_PLAYER_DIES 16
Whoosh.au 100 SOUND_OB_EVAPORATE 17
Explosion.au 100 SOUND_OB_EXPLODE 18
TowerClock.au 130 SOUND_CLOCK 19
boink2.au 80 SOUND_TURN_HANDLE 20
MetalCrash.au 200 SOUND_FALL_HOLE 21
Puke.au 130 SOUND_DRINK_POISON 22
# Spells : SOUND_CAST_SPELL_0 23, 24, 25 ...
swish.au 70 "magic bullet" /* 0 */
swish.au 60 "small fireball"
swish.au 80 "medium fireball"
swish.au 100 "large fireball"
magic.au 100 "burning hands"
toreskrell.au 70 "small lightning"
toreskrell.au 90 "large lightning"
swish.au 100 "magic missile"
magic.au 100 "create bomb"
magic.au 100 "summon golem"
magic.au 100 "summon fire elemental" /* 10 */
magic.au 100 "summon earth elemental"
magic.au 100 "summon water elemental"
magic.au 100 "summon air elemental"
first_try.au 100 "dimension door"
magic.au 100 "create earth wall"
Tear.au 100 "paralyze"
Missle1.au 80 "icestorm"
magic.au 100 "magic mapping"
Tear.au 90 "turn undead"
Tear.au 90 "fear" /* 20 */
Missle1.au 100 "poison cloud"
magic.au 100 "wonder"
Explosion.au 80 "destruction"
magic.au 100 "perceive self"
sci_fi_gun.au 100 "word of recall"
magic.au 100 "invisible"
magic.au 100 "invisible to undead"
magic.au 100 "probe"
swish.au 100 "large bullet"
magic.au 100 "improved invisibility" /* 30 */
Tear.au 100 "holy word"
magic.au 100 "minor healing"
magic.au 100 "medium healing"
magic.au 100 "major healing"
magic.au 100 "heal"
magic.au 100 "create food"
Explosion.au 60 "earth to dust"
magic.au 100 "armour"
magic.au 100 "strength"
magic.au 100 "dexterity" /* 40 */
magic.au 100 "constitution"
magic.au 100 "charisma"
magic.au 100 "create fire wall"
magic.au 100 "create frost wall"
magic.au 100 "protection from cold"
magic.au 100 "protection from electricity"
magic.au 100 "protection from fire"
magic.au 100 "protection from poison"
magic.au 100 "protection from slow"
magic.au 100 "protection from paralysis" /* 50 */
magic.au 100 "protection from draining"
magic.au 100 "protection from magic"
magic.au 100 "protection from attack"
magic.au 100 "levitate"
Gun-5.au 100 "small speedball"
Gun-5.au 130 "large speedball"
Missle1.au 150 "hellfire"
Missle1.au 170 "dragonbreath"
Missle1.au 170 "large icestorm"
magic.au 100 "charging" /* 60 */
magic.au 100 "polymorph"
swish.au 200 "cancellation"
Tear.au 100 "confusion"
Tear.au 150 "mass confusion"
magic.au 100 "summon pet monster"
maqic.au 100 "slow"
magic.au 100 "regenerate spellpoints"
magic.au 100 "cure poison"
magic.au 100 "protection from confusion"
magic.au 100 "protection from cancellation" /* 70 */
magic.au 100 "protection from depletion"
magic.au 100 "alchemy"
Evil_Laugh.au 100 "remove curse"
Evil_Laugh.au 120 "remove damnation"
magic.au 100 "identify"
magic.au 100 "detect magic"
magic.au 100 "detect monster"
magic.au 100 "detect evil"
magic.au 100 "detect curse"
Explosion.au 100 "heroism" /* 80 */
trombone.au 100 "aggravation"
magic.au 100 "firebolt"
magic.au 100 "frostbolt"
Explosion.au 100 "shockwave"
magic.au 100 "color spray"
magic.au 100 "haste"
magic.au 100 "face of death"
toreskrell.au 110 "ball lightning"
swish.au 100 "meteor swarm"
swish.au 100 "comet" /* 90 */
magic.au 100 "mystic fist"
magic.au 100 "raise dead"
magic.au 100 "resurrection"
magic.au 100 "reincarnation"
magic.au 100 "immune cold"
magic.au 100 "immune electricity"
magic.au 100 "immune fire"
magic.au 100 "immune poison"
magic.au 100 "immune slow"
magic.au 100 "immune paralysis" /* 100 */
magic.au 100 "immune drain"
magic.au 100 "immune magic"
magic.au 100 "immune attack"
magic.au 100 "invulnerability"
magic.au 100 "defense
magic.au 100 "rune fire"
magic.au 100 "rune frost"
magic.au 100 "rune shocking"
magic.au 100 "rune blasting"
magic.au 100 "rune death" /* 110 */
magic.au 100 "marking rune"
magic.au 100 "build director"
magic.au 100 "pool of chaos"
magic.au 100 "build bullet wall"
magic.au 100 "build ligtning wall"
magic.au 100 "build fireball wall"
magic.au 100 "magic "
magic.au 100 "rune of magic drain"
magic.au 100 "antimagic rune"
magic.au 100 "rune transferrence" /* 120 */
magic.au 100 "transferrence"
magic.au 100 "magic drain"
magic.au 100 "counterspell"
magic.au 100 "disarm"
magic.au 100 "cure confusion"
magic.au 100 "restoration"
magic.au 100 "summon evil monster"
magic.au 100 "counterwall"
magic.au 100 "cause light wounds"
magic.au 100 "cause medium wounds" /* 130 */
magic.au 100 "cause serious wounds"
magic.au 100 "charm monsters"
magic.au 100 "banishment"
magic.au 100 "create missile"